Pays crew XP
Run the tanker
Drive a propellant tanker from a tank farm to its pad before the count starts.
Open world spaceportOnchainFour launch pads
A working launch base you can walk and drive through, drawn like a painted film background. Buy one of three launch vehicles, develop its five systems, roll it to the pad and deliver payload. Everything spent at the spaceport feeds a daily Launch Pool that pilots share by payload delivered.
Free demo · No wallet needed to try
The loopFour steps, one UTC day
One loop runs the whole spaceport. Each step has a place on the map, and each one is yours to walk to.
01Walk into the Rocket Works and pick an Arrow, a Longbow or a Sherwood. Name it. It stands in the high bay, yours.
From ETH
02Five systems, eight levels each. Propulsion adds engines, Tanks stretch the first stage, Structure swaps in composite sections. Each level raises power.
Up to base power
03Pick a destination, reserve one of four pads, pay the fuel. The arms swing clear, and every pilot in the realm watches it go.
Fuel from ETH
04Payload delivered scores points in that day's Launch Pool. When the UTC day ends, claim your share of it, pro rata.
Pool day rolls at 00:00 UTC
The fleetThree classes, five systems
One capture from the game: each class as bought, half developed and fully developed, standing 15 m apart. Development is not a number on a card. It is engines, tank stretch, composite skin and a bigger fairing.
A destination opens when the rocket's development levels add up to its threshold. Farther costs more fuel and scores more payload points.
| Code | Destination | Development needed | Payload points | Fuel |
|---|
The launchIgnition to fairing
Captures from one flight of a Longbow out of Launch Complex 1. Nothing here was drawn for this page: it is what the game renders, from cameras you can cycle while it flies.
The base12 sites on one map
The base is one continuous stretch of coast. Walk it, drive it, or fast travel from the site map. Every building, tank and tower leg is solid.
The crewGround missions
Engineers, technicians, security and visitors work the base around you, and stop to watch when a count is running. The named crew hand out ground missions: jobs that take you across the map on foot or behind a wheel.
Pays crew XP
Drive a propellant tanker from a tank farm to its pad before the count starts.
Pays crew XP
Inspect the points around the launch mount and check the deluge nozzles.
Pays crew XP
Photograph another pilot's liftoff from the end of the Recovery Pier.
The Launch PoolThe mechanism
Every payment at the spaceport, whether you buy a rocket, develop a system or fuel a launch, is split by the contract the moment it is made. percent joins the Launch Pool of the current UTC day. percent goes to the treasury.
Every launch scores payload points: the rocket's power times the destination's payload factor. The points go on that day's tally, yours and everyone's.
At 00:00 UTC the day closes. Each pilot can then claim the pool times their own points, divided by all the points scored that day. There is no draw and no randomness.
The realmRead when the page loads
One shared world. Other pilots walk, drive and launch beside you, on the same clock. These numbers are read live. When there is nothing to read, the card says so.
Pilots online
...
Asking the realm
Today's pool
...
Rockets built
...
Pool day ends in
00:00:00
Every pool day ends at 00:00 UTC
FAQPlain answers
An open world game set on a modern launch base. You walk and drive the base, buy a rocket, develop its five systems, roll it to one of four pads and fly it to a destination. Other pilots share the same world and can watch your launch from anywhere on the map.
Yes. The demo plays the same rules with demo ETH that has no value. It needs no wallet and no sign up. Open the demo.
The chain, chain id . Prices and gas are paid in ETH.
A recent browser with WebGL, on a computer or a phone. To play onchain you also need a wallet on the chain with enough ETH for the prices on this page and for gas.
Crew XP, and nothing else. XP raises your crew rank and unlocks cosmetics: suit bands, vehicle liveries and a rank badge. Ground missions never pay ETH.
No. It is a split of what pilots spend. Each payment sends a fixed share to the pool of that UTC day, and after the day ends each pilot can claim in proportion to the payload points they flew that day. If few pilots spend, the pool is small. A claim can be worth less than you spent, and nothing on this page is a promise of profit.
Yes. A pad is reserved through the realm, so every pilot online sees your rocket on the mount, the count, and the flight on the same clock. If the realm is offline the game still plays, on your own.