Enter the spaceport

Open world spaceportOnchainFour launch pads

Buy a rocket. Light the engines.

A working launch base you can walk and drive through, drawn like a painted film background. Buy one of three launch vehicles, develop its five systems, roll it to the pad and deliver payload. Everything spent at the spaceport feeds a daily Launch Pool that pilots share by payload delivered.

Free demo · No wallet needed to try

A white launch vehicle climbing through a starry night sky, its flame lighting a column of painted smoke
T+00:44Longbow, climbing out of Launch Complex 1
03Rocket classesArrow, Longbow and Sherwood. Light, medium and heavy.
05Systems to developEight levels each. Every level changes the vehicle.
04Launch padsReserved through the realm. Every pilot sees the count.
06DestinationsLow Orbit to Mars Transfer. Farther scores more points.

The loopFour steps, one UTC day

Buy. Develop. Launch. Claim.

One loop runs the whole spaceport. Each step has a place on the map, and each one is yours to walk to.

  1. The high bay of the Rocket Works, seen from the crawlerway01

    Buy

    Walk into the Rocket Works and pick an Arrow, a Longbow or a Sherwood. Name it. It stands in the high bay, yours.

    From ETH

  2. Three Longbow rockets side by side at development level 0, 4 and 802

    Develop

    Five systems, eight levels each. Propulsion adds engines, Tanks stretch the first stage, Structure swaps in composite sections. Each level raises power.

    Up to base power

  3. A rocket lifting off beside the red service tower in a bank of painted smoke03

    Launch

    Pick a destination, reserve one of four pads, pay the fuel. The arms swing clear, and every pilot in the realm watches it go.

    Fuel from ETH

  4. The countdown board at the Gateway Plaza, with Launch Complex 1 behind it04

    Claim

    Payload delivered scores points in that day's Launch Pool. When the UTC day ends, claim your share of it, pro rata.

    Pool day rolls at 00:00 UTC

The fleetThree classes, five systems

Three vehicles, drawn to scale.

One capture from the game: each class as bought, half developed and fully developed, standing 15 m apart. Development is not a number on a card. It is engines, tank stretch, composite skin and a bigger fairing.

Nine rockets in a row on a stone apron: Arrow, Longbow and Sherwood, each at development level 0, 4 and 8

Six destinations

A destination opens when the rocket's development levels add up to its threshold. Farther costs more fuel and scores more payload points.

CodeDestinationDevelopment neededPayload pointsFuel

The launchIgnition to fairing

A launch, frame by frame.

Captures from one flight of a Longbow out of Launch Complex 1. Nothing here was drawn for this page: it is what the game renders, from cameras you can cycle while it flies.

The base12 sites on one map

Every site is somewhere you can stand.

The base is one continuous stretch of coast. Walk it, drive it, or fast travel from the site map. Every building, tank and tower leg is solid.

    The crewGround missions

    Between flights, the base has work for you.

    Engineers, technicians, security and visitors work the base around you, and stop to watch when a count is running. The named crew hand out ground missions: jobs that take you across the map on foot or behind a wheel.

    Pays crew XP

    Run the tanker

    Drive a propellant tanker from a tank farm to its pad before the count starts.

    Pays crew XP

    Walk the pad

    Inspect the points around the launch mount and check the deluge nozzles.

    Pays crew XP

    Shoot the launch

    Photograph another pilot's liftoff from the end of the Recovery Pier.

    A pilot in a white flight suit standing on the Gateway Plaza
    Gateway PlazaWhere every pilot arrives

    The Launch PoolThe mechanism

    One pool a day, shared by payload delivered.

    Every payment at the spaceport, whether you buy a rocket, develop a system or fuel a launch, is split by the contract the moment it is made. percent joins the Launch Pool of the current UTC day. percent goes to the treasury.

    Every launch scores payload points: the rocket's power times the destination's payload factor. The points go on that day's tally, yours and everyone's.

    At 00:00 UTC the day closes. Each pilot can then claim the pool times their own points, divided by all the points scored that day. There is no draw and no randomness.

    Every paymentBuy · Develop · Fuel
    %Launch Poolof the current UTC day
    %Treasuryruns the spaceport
    Your claimpool × your points ÷ all points
    • Not a yield. A claim is worth what was spent that day, shared by how the points fell. It can be less than you spent.
    • Nothing is stranded. A day with a pool but no launches rolls its pool into the next funded day.
    • Bounded by design. The contract cannot pay out more than it took in.

    The realmRead when the page loads

    The range, right now.

    One shared world. Other pilots walk, drive and launch beside you, on the same clock. These numbers are read live. When there is nothing to read, the card says so.

    Pilots online

    ...

    Asking the realm

    Today's pool

    ...

    Rockets built

    ...

    Pool day ends in

    00:00:00

    Every pool day ends at 00:00 UTC

    FAQPlain answers

    Before you go for launch.

    What is it?

    An open world game set on a modern launch base. You walk and drive the base, buy a rocket, develop its five systems, roll it to one of four pads and fly it to a destination. Other pilots share the same world and can watch your launch from anywhere on the map.

    Is it free to try?

    Yes. The demo plays the same rules with demo ETH that has no value. It needs no wallet and no sign up. Open the demo.

    Which chain is it on?

    The chain, chain id . Prices and gas are paid in ETH.

    What do I need to play?

    A recent browser with WebGL, on a computer or a phone. To play onchain you also need a wallet on the chain with enough ETH for the prices on this page and for gas.

    What do ground missions pay?

    Crew XP, and nothing else. XP raises your crew rank and unlocks cosmetics: suit bands, vehicle liveries and a rank badge. Ground missions never pay ETH.

    Is the Launch Pool a yield?

    No. It is a split of what pilots spend. Each payment sends a fixed share to the pool of that UTC day, and after the day ends each pilot can claim in proportion to the payload points they flew that day. If few pilots spend, the pool is small. A claim can be worth less than you spent, and nothing on this page is a promise of profit.

    How often can a rocket fly?

    Can other pilots see my launch?

    Yes. A pad is reserved through the realm, so every pilot online sees your rocket on the mount, the count, and the flight on the same clock. If the realm is offline the game still plays, on your own.

    Range statusGo

    The pad is clear. Go for launch.